It is the start of a new week, I hope you have a good one. Have a look at this game between James and Gorfy playing as Protoss and Zerg. The Zerg sends in an early Zergling harassment force when the Protoss only has a couple of Zealots, and even though he didn’t destroy very many of the Protoss miners, he keeps them from mining and hurts his economy by just being there. The Protoss then pushes back with Zealots and Stalkers but the Zerg gets Hydralisks just in time to fend off the Protoss force.
Great use of a Changeling by the Zerg to scout the Protoss base, when you are playing against Zerg remember to watch for those and destroy them as soon as you find them. Both sides mass their armies and smash them together in an epic battle at the end. The Protoss would have probably done a lot better if he had gone for High Templar instead of Colossus.
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Heh, no offense or anything, but the Protoss player here is very unimpressive. How many mistakes can one player make over the course of such a short game?
1. Multiple needless retreats off the mineral line – for 6 zerglings?!!! What kind of newb does that?
2. Failing to scout the Zerg base before attacking – in fact, did the Protoss player build an observer all game? That’s Tin League play for sure.
3. Failing to notice a fairly obvious Changeling sneaking in the side of the base.
4. Letting himself get psi-locked what, 3 times? 4?
5. Why did he build sentries and not use force field or guardian shield in the decisive engagement?
6. Why did he bother attacking without any advantage (or scouting for that matter)? Why attack the main base and not the expansion? Why not continue saturating your expansion and force the hydras to fight at the narrow / easily defended choke point into a wall of colossus fire?
7. Why not build a bit of air to help protect the colossi?
8. How do you not consider getting zealot speed or high templar vs. an all-in hydra attack?
So many rookie mistakes here, IMNSHO.
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